Sometimes it can be challenging to plan and follow a long-term roadmap. What do you find most challenging about your role? Having access to the platform APIs, and an understanding of release processes works well in creating automated systems to support our game teams! I also interact with and get support from, a lot of our internal tech teams. I also pick up a lot of ad hoc mini-projects, such as coding tools that help teams with a successful soft/worldwide launch or automating the monitoring of internal Zynga requirements in app binaries. My software engineering tasks involve a lot of juggling! We always have a Release Ops project and sprint ongoing- currently, this involves a frontend internal tool for the new Google data privacy requirements that we must roll out for all our games that are live on Google Play. One of my primaries is the FarmVille3 team- which launched worldwide last year, my first experience of the launch process and was very exciting (if a little stressful- the Google Play console indicates several users that will be affected by any changes, seeing actual user numbers makes you double-check your release staging…). Building these relationships is important, as is having the additional insight into a game. Each member of the Release Ops team has primary teams that are the first point of contact to support their releases. Release management tasks may include staging a release, managing build binaries, handling metadata, granting user/tester access, and any other platform task that falls under our ‘Release umbrella’ to ensure apps are developed and released smoothly. The Release Ops team covers all Zynga studios, and all platforms, globally. I describe my role as 1/3 release management and 2/3 software engineering. What is your role and what does it entail? I was made redundant from the start-up at the start of the pandemic, which led me to apply for my current role at NaturalMotion (which I LOVE!). Then I moved to London and found a position as a software engineer for a start-up payroll SaaS company. I got here via a BA in Politics and English Literature degree, a year spent completing an MSc Computer Science degree, followed by a role in website management/dev for a computer hardware company. This is my first role in the gaming industry. I joined NaturalMotion just over 1.5 years ago (mid-global pandemic!). I am a Senior Software Engineer on the Release Operations team, based in the London studio. ![]() What is your role within NaturalMotion and how did you get here? With the support and help of the NaturalMotion team, Tabby has achieved a vast number of opportunities including becoming a Women at Zynga ambassador and a Mental Health First Aider.Ĭontinue reading to learn more about Tabby’s journey with NaturalMotion so far! ![]() Tabby’s role consists of a combination of release management and software engineering tasks, ensuring that apps are developed and released smoothly. Meet Tabby, our Senior Software Engineer, based at our NaturalMotion Studio in London.
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